Browsing by Publisher "Tempus Publications"
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Item Development of an interactive game-based learning environment to teach data mining(Tempus Publications, 2017) Cengiz M.; Birant K.U.; Yildirim P.; Birant D.Game-based learning has become a popular topic in all levels of education. A number of computer games have been developed to teach different subjects such as mathematics, English language, medicine, and music. This paper presents the first study that proposes the development of edutainment games to teach data mining techniques with the scope of gamebased learning. The aim ofthis study is to provide an environment that is both fun and enables the achievementof learning goals in data mining training in computer engineering. An escape game called Mine4Escape, which consists of different rooms to teach different data mining techniques (classification and association rule mining), has been developed for individuals at the undergraduate and post-graduate levels. The advantages of the proposed approach are discussed in comparison with traditional data mining training. In addition, this paper describes a dynamic scoring system designed for game-based learning. Finally, an experimental study was carried out to evaluate the performance of our learning environment by analyzing feedback received from a test group consisting of 39 undergraduate and graduate students in computer engineering. Thefindings from thequestionnaire show that it is possible to enhance knowledge acquisition about data mining via the game-based approach. However, the degree of learning interest and information acceptance changes according to students' age, gender, educational level, and game habits. © 2017 TEMPUS Publications.Item Acquisition of teamwork competence in a hardware course: Perceptions and co-regulation of computer engineering students(Tempus Publications, 2020) Çiloǧlugil B.; Balci B.; Uslu N.A.In work environments, it is essential for engineers to have a high level of teamwork competence. Therefore, engineering education programs aim to provide an environment where students can experience working in teams. In this study, perceptions and co-regulation of computer engineering students regarding teamwork were examined in a hardware course. Ateamwork oriented approach based on individual and group reflections of students was designed and applied during an 8 week project study with the participation of 56 sophomore students of a public university in Turkey. In order to analyze different aspects of the teamwork acquisition process, convergent parallel mixed-methods design was utilized by using both quantitative and qualitative data. Quantitative data were collected by co-regulated learning questionnaire which was applied as pretest and posttest, and teamwork evaluation form that was used for self and peer assessment. Qualitative data were gathered by reflections and focus group interviews. The findings indicated that teamwork oriented approach had significantly increased co-regulation skills of students and they gained positive perceptions towards teamwork. Since most of the teamwork studies in computer engineering programs have been conducted in software engineering courses, applying a teamwork oriented approach in a hardware course provides a valuable contribution to the literature. © 2020 TEMPUS Publications.