Browsing by Subject "Geometry"
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Item A perceptual quality metric for dynamic triangle meshes(Springer International Publishing, 2017) Çipiloğlu Yıldız, Zeynep; Capin, Tolga; Çipiloğlu Yıldız, Zeynep; Fakülteler > Mühendislik Ve Doğa Bilimleri Fakültesi > Bilgisayar Mühendisliği BölümüA measure for assessing the quality of a 3D mesh is necessary in order to determine whether an operation on the mesh, such as watermarking or compression, affects the perceived quality. The studies on this field are limited when compared to the studies for 2D. In this work, we aim a full-reference perceptual quality metric for animated meshes to predict the visibility of local distortions on the mesh surface. The proposed visual quality metric is independent of connectivity and material attributes. Thus, it is not associated to a specific application and can be used for evaluating the effect of an arbitrary mesh processing method. We use a bottom-up approach incorporating both the spatial and temporal sensitivity of the human visual system. In this approach, the mesh sequences go through a pipeline which models the contrast sensitivity and channel decomposition mechanisms of the HVS. As the output of the method, a 3D probability map representing the visibility of distortions is generated. We have validated our method by a formal user experiment and obtained a promising correlation between the user responses and the proposed metric. Finally, we provide a dataset consisting of subjective user evaluation of the quality of public animation datasets.Item A fully object-space approach for full-reference visual quality assessment of static and animated 3D meshes(SciTePress, 2019) Çipiloğlu Yıldız, Zeynep; Capin, Tolga; Çipiloğlu Yıldız, Zeynep; Fakülteler > Mühendislik Ve Doğa Bilimleri Fakültesi > Bilgisayar Mühendisliği Bölümü3D mesh models are exposed to several geometric operations such as simplification and compression. Several metrics for evaluating the perceived quality of 3D meshes have already been developed. However, most of these metrics do not handle animation and they measure the global quality. Therefore, a full-reference perceptual error metric is proposed to estimate the detectability of local artifacts on animated meshes. This is a bottom-up approach in which spatial and temporal sensitivity models of the human visual system are integrated. The proposed method directly operates in 3D mode space and generates a 3D probability map that estimates the visibility of distortions on each vertex throughout the animation sequence. We have also tested the success of our metric on public datasets and compared the results to other metrics. These results reveal a promising correlation between our metric and human perception.