Browsing by Subject "Motivation"
Now showing 1 - 3 of 3
Results Per Page
Sort Options
Item The Effect of Gambling Motivation of Sport Spectators on Propensity for Violence in Sport(Springer, 2021) Polat E.; Yıldız K.The study aims to analyse the relationships between sport spectators’ gambling motivation and propensity for violence. Descriptive and relational screening model were used in this study. Study group is composed of 539 volunteers determined via purposeful and convenient sampling. Personal Information Form was prepared by the researchers of the study; and Gambling Motivations Scale and Sport Spectators Aggression and Violence Scale were used to gather the data. For inferential statistics, Pearson Correlation Analysis was conducted to reveal the relationships between some variables and sub-scales of measurement tools. Furthermore, multi variable relations between sub-scales of Gambling Motivation Scale and sub-scales of The Sport Spectator Aggression and Violence Scale were analysed through Canonical Correlation Analysis. The results of correlation analysis show that there is a weak significant positive correlation between both the frequency of sport gambling and gambling motivation, and between the frequency of sport gambling and sport spectators’ aggression in all sub scales. In addition, weak significant and positive correlation between both the level of fandom and gambling motivation, and the level of fandom and aggression of spectators was found in all sub-scales. As for the correlation between consuming alcohol before matches and gambling motivation and sport spectators aggression, not consuming alcohol before matches was found significantly high correlated compared to consuming alcohol before matches. In conclusion, it can be said there is a relation between gambling motivation and aggression and propensity for violence. Moreover, it can be thought the fact that the perceived fandom level of gambler sport spectators is high causes the increase in aggression and propensity for violence. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.Item Comparison of the effects of face-to-face and electronic peer mentoring on students' care plan preparation and motivation levels(Churchill Livingstone, 2022) Kurt Y.; Özkan Ç.G.; Öztürk H.Background: It is a basic requirement in professional nursing education that nursing students learn the process of caring as the entity at the center of nursing practice. Peer mentoring programs can be beneficial for the mutual growth of mentors and mentees and improve the care competencies of nursing students. Objective: To compare the effects of face-to-face and electronic peer mentoring on students' nursing process-based patient care plan preparation and motivation levels for the course. Design: The study used an experimental three-group design. Settings and participants: This experimental study was conducted with 83 first- and 6 fourth-year nursing students. Method: The data were collected with the information and opinion form, the Instructional Materials Motivation Survey (IMMS), and the Nursing Care Plan Rubric (NCPR). In the study, conducted with three subgroups of each group, the experimental group received electronic peer mentoring (EPM), and the experimental group 2 received face-to-face peer mentoring (FPM), while the control group did not receive any intervention. Results: It was statistically significant that the students in the EPM group had higher patient care plan preparation scores than the FPM and control groups, and the FPM group had higher patient care plan preparation scores than the control group (p < 0.05). Also, the students in the FPM group had statistically significantly higher confidence-satisfaction sub-dimension scores on the IMMS than those in the EPM and control groups (p < 0.05). Conclusion: While electronic peer mentoring was effective on the patient care plan preparation levels of first-year nursing students, face-to-face peer mentoring was more effective in increasing the students' confidence and attitude levels and thus their motivation levels. © 2022 Elsevier LtdItem A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer(Taylor and Francis Ltd., 2023) Kahraman A.; Kazançoğlu İ.The aim of this research is to understand why young people start, continue, reduce, and intend to quit playing online multiplayer games. In-depth interviews were conducted with 25 male undergraduate students who continue to play online multiplayer games. Interview transcripts were analyzed through MAXQDA 2020 with content analysis. The four themes and eleven categories were revealed: starting (social, involvement), continuing (achievement, social, immersion, enjoyment, monetary), reducing (conflict, negative emotions) and intention to quit (non-involvement, self-regulation). The most-reported categories under each theme were involvement, achievement, conflict, and non-involvement, respectively. Socializing was the most-reported subcategory for the starting theme; advancement, refreshment, socializing for the continuing theme; deterioration of performance and health for the reducing theme; lack of interest/enjoyment; lack of time for intention to quit theme. The study contributes by providing a holistic perspective for understanding young peoples’ motivation factors to start, continue, reduce, and intend to quit. © 2022 Taylor & Francis Group, LLC.