A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer

dc.contributor.authorKahraman A.
dc.contributor.authorKazançoğlu İ.
dc.date.accessioned2024-07-22T08:03:47Z
dc.date.available2024-07-22T08:03:47Z
dc.date.issued2023
dc.description.abstractThe aim of this research is to understand why young people start, continue, reduce, and intend to quit playing online multiplayer games. In-depth interviews were conducted with 25 male undergraduate students who continue to play online multiplayer games. Interview transcripts were analyzed through MAXQDA 2020 with content analysis. The four themes and eleven categories were revealed: starting (social, involvement), continuing (achievement, social, immersion, enjoyment, monetary), reducing (conflict, negative emotions) and intention to quit (non-involvement, self-regulation). The most-reported categories under each theme were involvement, achievement, conflict, and non-involvement, respectively. Socializing was the most-reported subcategory for the starting theme; advancement, refreshment, socializing for the continuing theme; deterioration of performance and health for the reducing theme; lack of interest/enjoyment; lack of time for intention to quit theme. The study contributes by providing a holistic perspective for understanding young peoples’ motivation factors to start, continue, reduce, and intend to quit. © 2022 Taylor & Francis Group, LLC.
dc.identifier.DOI-ID10.1080/10447318.2022.2096041
dc.identifier.issn10447318
dc.identifier.urihttp://akademikarsiv.cbu.edu.tr:4000/handle/123456789/12442
dc.language.isoEnglish
dc.publisherTaylor and Francis Ltd.
dc.subjectComputer games
dc.subjectDeterioration
dc.subjectStudents
dc.subjectContent analysis
dc.subjectHolistic perspectives
dc.subjectIn-depth interviews
dc.subjectMotivation factors
dc.subjectOnline multiplayer games
dc.subjectPerformance
dc.subjectQualitative research
dc.subjectSelf regulation
dc.subjectUndergraduate students
dc.subjectYoung peoples
dc.subjectMotivation
dc.titleA Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
dc.typeArticle

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