Visual context processing and its development in gamers and non-gamers

dc.contributor.authorKütük B.
dc.contributor.authorAslan A.
dc.contributor.authorAytemur A.
dc.date.accessioned2024-07-22T08:03:47Z
dc.date.available2024-07-22T08:03:47Z
dc.date.issued2023
dc.description.abstractVisual context processing was investigated in both action video game players and nonplayers using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross-sectional study design. When presented in context, players showed markedly poorer target size discrimination accuracy compared with nonplayers in the 6-, 7-, 8-, and 9-years old age groups, but this difference was reduced in 10-years old group and diminished in adults. When presented in isolation (no-context), the two groups displayed similar performance in all age groups. Furthermore, nonplayers (linear) and players (bell curve) showed profoundly different age-related differences in context processing. These findings provide evidence that players might have enhanced perceptual bias to process visual context in the transition from early childhood to early adolescence, and the differences between the two groups start at early ages and continue with distinct developmental profiles. © 2022 John Wiley & Sons Ltd.
dc.identifier.DOI-ID10.1111/desc.13268
dc.identifier.issn1363755X
dc.identifier.urihttp://akademikarsiv.cbu.edu.tr:4000/handle/123456789/12441
dc.language.isoEnglish
dc.publisherJohn Wiley and Sons Inc
dc.subjectAdolescent
dc.subjectAdult
dc.subjectChild
dc.subjectChild, Preschool
dc.subjectCross-Sectional Studies
dc.subjectFemale
dc.subjectHumans
dc.subjectMale
dc.subjectVideo Games
dc.subjectVisual Perception
dc.subjectadolescent
dc.subjectadult
dc.subjectchild
dc.subjectcross-sectional study
dc.subjectfemale
dc.subjecthuman
dc.subjectmale
dc.subjectpreschool child
dc.subjectvideo game
dc.subjectvision
dc.titleVisual context processing and its development in gamers and non-gamers
dc.typeArticle

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